This item is currently featured at estatica store. From 09 Jun to 16 Jun, the door will be 50% off ONLY for members of estatica group. If you are member of the store group and buy it at the Marketplace, please contact me to receive the 50% discount.
You may purchase it at the Marketplace or inworld.
If you are interested, you may also purchase the matching window and door:
This Black Friday, make sure you don't miss out the 50% discount on some products at estatica store:
Visit inworld or at the Marketplace!
Visit inworld or at the Marketplace!
1 Mesh Straight Bench - LI 1 Prim
1 Mesh Round Bench - LI 1 Prim
each with 47 animations for singles, couples and friends..
L$125
1 Mesh Round Bench - LI 1 Prim
47 animations for singles, couples and friends.
L$75
1 Mesh Round Bench - LI 1 Prim
47 animations for singles, couples and friends.
L$75
1 Mesh Armoire With working doors
Main structure and doors can be unlinked and used separately, if you wish.
L$75
1 Mesh Bookshelf with with working doors
Main bookshelf can be unlinked from doors and used separately, if you wish.
L$50
1 Mesh Letter - LI 1 pRIM (it also offers anyone who touches it the message of the letter, which can be viewed by wearing it)
L$3
1 Mesh Portrait Frame (LI 1 Prim) simply add your pictures to the canvas.
L$25
1 Mesh Chair + Desk with 32 animations (couples and singles) + props (gives book and pen; rezzes book, and letters)
Chair and Desk can be unlinked and used separately, if you wish to add your own animations.
L$125
This small skybox (15x10) was built to match my other Bertram items. It was built for small spaces, so you don't need a large property to rezz this build. LI 13 Prims
L$400
This item is currently featured at the Builder's Bargains sale with a 50% discount - It now costs L$250. The regular price is L$499 and this sale will end on Sunday 26th August midnight SLT. You may purchase it at the Marketplace or inworld.
If you are interested, you may also get this matching window at the Marketplace or inworld:
The opening of my new store at the Builder's Brewery village prompted me to create this group gift. However, after finding out that some members of my group couldn't afford to leave another group to join the Builder's Brewery, I decided to make it available for both the members of the Builders Brewery and my own group store members. This mesh stair stool was designed to match the other Bertram items, so I hope you find time to check them out as well.
If you visit my store at Builder's Brewery, make sure you have the Builder's Brewery group tag activated (joining the group is free).
If you visit my Main store, you need the estatica group store tag activated instead (joining my store group costs L$50).
Since a lot of my costumers have questions regarding meshes, I thought a detailed post regarding how meshes should be linked would help clarify some doubts. Many thanks to Sio Bedrosian for putting me on the right track regarding meshes and physics shape types.
I will be using the Harding window to illustrate how you can link meshes effectively, reducing as much land impact as you can.
The first image illustrates the land impact of all the prims + the Harding window when all are selected, but not linked. Since the Harding window has land impact 2, the object tool shows 7 objects selected and the land impact is 8.
Normally, one would think that linking all the prims and the window would result in the same land impact, but currently, that is not what happens in Second Life, when prims and meshes have a default physics shape type. There are four basic principles you should know in this case:
1. Linking meshes to simple cube prims will help land impact decrease.
2. Linking meshes to complex prims, such as spheres, torus, tortured prims, sculpts or even scripted prims will help land impact increase.
3. If a mesh is scripted, chances are, land impact will be higher than the same unscripted version of that mesh. The more complex the script, chances are, the greater impact it may have on the land impact.
4. If the scripted mesh can't be the root prim, make sure it will only be linked to a simple prim and not the overall structure you're working on.
The picture above shows that the Harding window has land impact of 2 prims and is surrounded by 5 simple prims + 1 tortured prim. So what happens if we decide to link everything? Since we linked to a tortured prim, the land impact will "explode" to 11. Which is why we must be careful linking meshes to complex prims!
So what can we do? We can take advantage of the fact that meshes do decrease land impact when connected to prims with a physics shape type set to convex hull.
We saw how infective it can be to link prims and meshes without consideration for physics shape types. So now, with all the prims and the window linked, lets edit our object and make sure all the surrounding prims of the window have a convex hull shape. Check the feature tab and click the convex hull shape option.
The mesh and prims linked have now a land impact of 4!
Sometimes, even if you set all the prims and meshes with a convex hull shape type, you still end up with a "bloated" mesh, specially if there are complex shapes in the equation (could be a sphere, a sculpt, a torus or a particularly tortured prim). Because of this, you may always try:
1- unlinking the complex shape from the rest of the structure and remain all the other prims linked.
2- using 'None' physics setting on some complex prims in the structure to take them out of the equation.
3- experiment yourself, and try different combinations with linking. You may be pleasantly surprised.
If you have any other questions, feel free to contact me. If you found this post useful and need to explain how meshes can be linked to others, feel free to send them the link to this post.
I will be using the Harding window to illustrate how you can link meshes effectively, reducing as much land impact as you can.
- When physics shape types of meshes and prims are default
The first image illustrates the land impact of all the prims + the Harding window when all are selected, but not linked. Since the Harding window has land impact 2, the object tool shows 7 objects selected and the land impact is 8.
Normally, one would think that linking all the prims and the window would result in the same land impact, but currently, that is not what happens in Second Life, when prims and meshes have a default physics shape type. There are four basic principles you should know in this case:
1. Linking meshes to simple cube prims will help land impact decrease.
2. Linking meshes to complex prims, such as spheres, torus, tortured prims, sculpts or even scripted prims will help land impact increase.
3. If a mesh is scripted, chances are, land impact will be higher than the same unscripted version of that mesh. The more complex the script, chances are, the greater impact it may have on the land impact.
4. If the scripted mesh can't be the root prim, make sure it will only be linked to a simple prim and not the overall structure you're working on.
The picture above shows that the Harding window has land impact of 2 prims and is surrounded by 5 simple prims + 1 tortured prim. So what happens if we decide to link everything? Since we linked to a tortured prim, the land impact will "explode" to 11. Which is why we must be careful linking meshes to complex prims!
So what can we do? We can take advantage of the fact that meshes do decrease land impact when connected to prims with a physics shape type set to convex hull.
- When physics shape types of meshes and prims are convex hull
We saw how infective it can be to link prims and meshes without consideration for physics shape types. So now, with all the prims and the window linked, lets edit our object and make sure all the surrounding prims of the window have a convex hull shape. Check the feature tab and click the convex hull shape option.
The mesh and prims linked have now a land impact of 4!
- What if the land impact still "explodes"?
Sometimes, even if you set all the prims and meshes with a convex hull shape type, you still end up with a "bloated" mesh, specially if there are complex shapes in the equation (could be a sphere, a sculpt, a torus or a particularly tortured prim). Because of this, you may always try:
1- unlinking the complex shape from the rest of the structure and remain all the other prims linked.
2- using 'None' physics setting on some complex prims in the structure to take them out of the equation.
3- experiment yourself, and try different combinations with linking. You may be pleasantly surprised.
If you have any other questions, feel free to contact me. If you found this post useful and need to explain how meshes can be linked to others, feel free to send them the link to this post.